Faan Club
Chapter 10

Reading the table.

Playing your own hand well gets you halfway. The other half is watching what everyone else is doing. Every discard is public information — face-up on the table. Reading it consistently is one of the highest-value habits in the game.

01The 1-4-7 ruleSafety estimate

When you need to discard and aren't sure what's safe, tiles fall into three safety families per suit. A player who discarded a tile from one family probably wasn't building sequences that need the others in the same family.

Safety families — each suit
Dots
Bamboo
Characters

If a 4 was just discarded, the 1 and 7 in that suit are relatively safer — whoever threw the 4 wasn't building chow sequences that need them.

This is a probability estimate, not a guarantee. Use it when you're short on cleaner information — never as a substitute for tracking actual discards.

02Tracking dead tilesLive count

For any tile you might discard, count how many copies are visible — in the discard rivers, in exposed sets, or in your own hand. Every copy you can see is a copy that can't be someone's winning tile.

Copies visible → danger level
0 seen
Fully live — could be anyone's wait
1 seen
Mostly live
2 seen
Getting safer
3 seen
One copy left in the game
4 seen
Dead — completely safe

Danger climbs as the wall shrinks. A tile safe on turn 6 can be lethal on turn 14 — fewer rounds remain before hands close.

03Exposure tellsMeld count

Every exposed set is a signal. The more sets a player has showing, the more you can infer — and the more dangerous they are.

1 set exposed
One exposure

Commit it to memory but don't react yet. Watch what suit they're keeping vs. discarding — the pattern over the next two turns tells you more than the set itself.

2 sets exposed
Two exposures

Their hand shape is becoming visible. If one suit disappears from their discards, they're likely building into it. Start avoiding tiles from that suit.

3 sets exposed
Three exposures

Danger state. They need only one more set and a pair. Any tile you throw is far more likely to complete their hand than yours. Break up your own hand and discard safe tiles only.

Never feed a third exposure

Break up your own hand before you discard into a player with three exposed sets — even if it means abandoning a nearly-complete hand. This discipline separates winning players from losing ones.

04Reading suit patternsDiscard river

The discard river tells you what a player doesn't need. These four patterns cover the most common signals.

Early honor discards

Building a suited hand, not collecting honors.

Safe to throw back the same honors they've already discarded.

Early terminal discards (1s, 9s)

Keeping mid-tiles — likely chow-heavy hand.

Mid-tiles in their kept suits become more dangerous as they develop.

One suit disappears from their river

They're keeping that suit entirely.

Mixed or pure one-suit in progress. Tiles from that suit become progressively more dangerous.

Late honor discards (turn 9+)

Pivoting from a failed plan, or folding under pressure.

Watch the next two discards for the new direction.

Start with one signal: when someone reaches three exposures, stop throwing tiles from the suit they're building. Add the other patterns once that habit is automatic.