Section 02
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Take your seat. Roll the dice. The total decides your wind — East, South, West, or North — and places you at the table. The other three winds follow counter-clockwise.
Table wind: East · Scripted round
Player 4
Player 3
Player 1
Player 2
Step 1 of 4 · Roll the dice
Roll to assign seats
Player 1 rolls three dice. Count counter-clockwise from Player 1 — the total lands on a player, who becomes East. The other winds follow from there.
Why dice
Rolling removes individual bias. Nobody picks their own seat — the dice decide, randomly and fairly, every time.
The wind order
Seats are named East, South, West, North — always counter-clockwise from East. East is the dealer for the first hand.
Rounds rotate
After each hand, the dealer wind passes counter-clockwise. When East returns to the same player, one full round is complete.