Faan Club
Chapter 08

The discard decision.

Tile efficiency is the discipline of choosing the discard that leaves you the most routes forward. Over many games, consistently efficient discards mean you reach tenpai faster and more often than your opponents.

01Five Block TheoryStructure

A winning hand needs four melds and one pair — five blocks total. Organise your 13 tiles into five blocks as early as possible. If you count more than five, discard the weakest. If you're short, hold versatile middle tiles (4–6) that can slot into multiple configurations as future draws arrive.

Meldcomplete
+
Meldcomplete
+
Meldcomplete
+
?
Fragmentneeds 1 or 4
+
Paircomplete

This hand is in tenpai — four blocks settled, one fragment waiting on 1 or 4 Bamboo to complete.

✓ Keep — developing

Connects to tiles you already hold. Could complete a chow, build a pair, or extend a fragment. Contributes to a block.

✕ Discard — isolated

No neighbors within 2 in the same suit. No pair partner. No pung plan. Wastes a block slot.

02Competing blocks — count your outsOuts

When tiles overlap and you can't keep all of them, you must choose which block to keep. The rule: keep the configuration that leaves you with more outs.

Pair2 outs

Only one tile value completes this. At most two copies remain in the wall.

Two-sided wait8 outs

Two tile values complete this — four copies of each. Four times as many outs.

The 2-2-3 fragment forces exactly this choice. The outs make the answer clear:

Hand fragment
Discard 3-Bamboo → keep the pair
Outs
2 outs
Discard one 2-Bamboo → keep the fragment
Outs
8 outs

Unless the pair is a high-value honor (seat wind, round wind, dragon), keep the chow fragment. A two-sided wait with 8 outs is rare and worth protecting.

03Shanten & uke-ireVocabulary

Two terms that formalise what you've already been doing intuitively:

Shanten · Distance
How far from tenpai?

The minimum number of useful tile swaps needed to reach a winning wait. Shanten 2 = two ideal draws away. Every discard should move it down.

Uke-ire · Acceptance
How many tiles improve you?

The count of tiles remaining in the wall that reduce your shanten. Before each discard, ask: which tile to remove leaves the highest uke-ire?

Chapter 6 covers shanten in full — how to count it and how it shapes strategy at each stage of the round.

04Multi-way waits — the idealTenpai shape

The most efficient tenpai hands have two or more winning tiles. Every additional winning tile makes you harder to defend against and more likely to win first.

1
Don't complete your fourth meld too early

Lock in three solid melds, keep the fourth flexible. A flexible fragment stays open to more outs than a completed set that closes your hand to a single wait.

2
Maintain flexibility

Avoid locking your hand into a rigid final shape prematurely. Keep floating middle tiles open — they let you transition into faster or higher-scoring shapes based on what opponents discard.

3
Balance speed and value

Blindly chasing the highest uke-ire can make your hand predictable and leave you defenseless. Assess whether slowing down slightly for a better-scoring hand or safer defense is worth the extra shanten.

05Discard hierarchyDecision order

When you must discard, work through this order — weaker tiles first, more connected tiles last.

1st to go
Honors and terminals

Winds and dragons can't form sequences. 1s and 9s connect in only one direction. Isolated copies are dead weight.

Hold longer
Floating middle tiles

A lone 4, 5, or 6 connects in up to four directions as future draws arrive. Their potential is hidden — hold over terminals.

When forced
Choose the weakest partial set

Edge waits (1–2, 8–9) → fewest outs. Closed waits (gap like 4–6) → more tile copies available. Two-sided waits → most outs. Break the weakest shape first.

Tile Efficiency Drill

The drill shows you a partial hand and asks you to identify the best discard. Every session builds the pattern recognition that makes efficiency feel automatic.

Go to the drill →