CHAPTER 04
The recipe for a winning hand.
This chapter is all you need to play your first game tonight. HK mahjong can be played as a 0-point game — no scoring rules, no minimum faan floor. You just race to assemble the shape before anyone else does. Master the shape first. Points come later.
A winning hand is fourteen tiles organized into one specific shape: four melds and one pair. Every tile must belong to a group — nothing left over.
Chow
上
Chow
上
Pung
碰
Pung
碰
Pair
雀
4 melds × 3 tiles+1 pair × 2 tiles=14 tiles
The building blocks
Each meld is either a chow or a pung/kong. The pair is separate: exactly one, no more, no less.
Playing toward the shape
While you're playing, you hold 13 tiles — always one short of the winning shape. The core question every turn: which tiles are closest to finishing a meld?
→Discard the 9 Dot. You're two tiles from winning — one to finish each open chow.